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Thursday, August 11, 2016

HTC One vs Apple iPhone 5s comparison part 2















The HTC One has received high praise in recent weeks, including the honors of smartphone of the year. For many, the One defines what a smartphone should be. It has a beautiful 4.7 inch 1080p display, elegant aluminum zero-gap build, loud and clear dual front facing boomsound speakers and user friendly Sense 5. The handset has dealt with stiff competition in recent months, with the iPhone 5s garnering a ton of hype.

Regardless, the One has stood on its own, as we delve into both handsets in part two of our two part comparison between the two handsets.



Check out more no nonsense tech at Technibility.com!

Have any questions or comments? Feel free to share! Also, if you like this article, please use media sharing buttons (Twitter, G+, Facebook) below this post!

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Wednesday, August 10, 2016

HTC One review part 2 Hardware


Here is the second part of the HTC One review. If you havent read the first part yet, you can find it here - HTC One review - part 1. Design. This time we will review what lurks under the hood of the HTC One, and help you to decide if this is your chosen top end phone of 2013.
    Overview

    The HTC One is considered by many to be the Android flagship phone of 2013, and has topped the PhoneDog Smartphone Rankings weekly since March 31st. This not only makes it one of the most successful HTC phones of all time, it also means it has been at the #1 spot for longer than even the immensely popular Apple iPhone 5.

    The success of the HTC One can be credited to the major hardware changes and UI overhaul following the criticism received from One X users. Blighted by build quality issues, the HTC One X launch wasnt the revolutionary moment HTC required to stay on top of their finances and 2012 can be considered the year that HTC fell from grace, edging behind Samsung and Apple in sales. Despite this, the HTC One X was by no means a bad device and still has many devoted users. In fact, it recently received the 4.xx.xxx.x software update (a rare feat among HTC phones) that was pushed via OTA and includes Sense 5.0 (more details here).


    Image source: www.beatsbydre.com
    The HTC One needed to be something special. With profits slipping and their partnership with Beats Audio hanging in the balance, HTC put their team to work. They had one goal in mind: to exceed the build quality of the Samsung Galaxy S4, while maintaining the trademark HTC style of rounded corners and a prominent camera lens.

    On February 19th, as rays of sun began to pierce through the cloud which threatened to engulf the capital, the HTC One was officially launched in London. The album from this launch event can be found here.

    As Peter Chou demonstrated the new features of the device to polite rounds of applause, doubt began to creep through the brains of critics. How could a flagship phone not include a removable battery, or micro SD-card slot? (On a side note, these two main arguments against the HTC One were discussed here "Virtual SD card on Android" and here "Removable battery - do we really need it?"). Also of note was the meagre 4 megapixel camera; with unproven UltraPixel technology, HTC had entered uncharted waters. Indeed, reading through the comments of a blog feed on launch day, it seemed people had instantly passed the HTC One off as a failure, and Samsung fans rejoiced at the imminent demise of HTC.

    How wrong they were. The HTC One really does need to be seen to be admired. It is a real beauty of engineering, with a sleek aluminium casing exceeding even the quality of the iPhone 5, with a superior hardness rating. The unibody polycarbonate body of the HTC One X is a thing of the past, with each individual One casing taking 200 minutes to manufacture.

    The result is a masterpiece - the chamfered edges add another layer of style and the polycarbonate highlights (used for the phones cellular radio) break the monotony of the aluminium and provide a great contrast.

    Camera

    Image source: www.htc.com/www/zoe/
    The large UltraPixel lens is centred like on the One X, however it doesnt extrude which should result in less scratches to the protective glass. A single LED flash is located to the left of this. The camera features a 4 megapixel BSI sensor with 2µm pixels, which are extremely large, and allow for great low light photography. The pixels are capable of gathering 330% more light than typical phone lenses such as the Galaxy S4. The actual lens is a 28mm f/2.0 autofocus, and features Optical Image Stabilisation. This ensures that videos and photos don’t blur while moving. Photos are processed with the HTC ImageChip 2. This allows features such as 60FPS video capture and HDR video. Overall, the camera quality is great and allows for stunning low light shots, matched only by the latest phones in the Nokia Lumia range. A wide-angle 2 megapixel front facing camera is nestled in the top right of the device.

    Sound

    The main feature of the HTC One cannot be directly seen. The two aluminium strips on the top and bottom of the device house the stereo BoomSound speakers, and feature a unique machined hole pattern. Dual amplifiers mean that the sound output is extremely loud, and the clarity and bass are both exceptional. When compared to the output from the Galaxy S4 or iPhone 5, the difference in quality is night and day. No phone to date can match the HTC One for sound quality. Playing for example racing games on HTC One is a really great experience. Stereo system is just amazing.
    Image source: www.corninggorillaglass.com
    Screen

    The front of the phone is no less sophisticated. The black bezel around the 4.7 inch 1080p (468 ppi) SuperLCD 3 screen is invisible with the screen off, which results in a great edge-to-edge effect. The screen itself has fantastic viewing angles and great colour accuracy, as well has being the highest display resolution on a mobile phone. While the screen is excellent, the brightness and colour vibrancy are still not as good as the iPhone retina display, and the black levels and saturation are behind the Samsung AMOLED displays, although those tend to have a bad blue/green tint. To protect the screen surface HTC decided to use Gorilla Glass 2, however it was probably possible to use newer Gorilla Glass 3 instead.

    Few words about the design

    The sides of the HTC One consist of injection moulded polycarbonate, which joins the aluminium panel to the front and maintains the zero-gap promise. The plastic has a soft touch feel, and helps to make the phone to feel even better in the hand. On the right hand side is the volume rocker, which is made of metal and has a nice spiral effect. The rocker is flush with the sides and has a solid click, although it can be difficult to find in a dark room as it doesnt protrude out.

    On the left is the SIM card slot, which requires the SIM removal tool. Using a pin may fail, but paper-clip should do the trick). This could be a problem for people who may need to swap SIMs on the go, as you will need to carry around the SIM removal tool.

    USB / IR

    Up top is the IR power button and the headphone jack. The power button protrudes slightly and clicks well. This means it is easy to find. The IR capabilities are fantastic. Its hard to find a TV which isnt supported, and the inbuilt app has great functionality, including a TV guide. Any case which covers the power button will stop IR working, so bear this in mind when choosing your case. The headphone jack is just the standard 3.5mm.

    Finally, on the base of the phone is the MicroUSB 2 slot for charging and data transfer. This is standard on most, if not all, Android phones. The HTC One uses MTP, which can be slower than USBMS, but supports everything just fine and most users will not notice a difference. The phone tends to charge in around 2-3 hours with the 4.2.2 update. This can be considered quite slow when compared to the iPhone, but it has a much larger battery to charge. The phone features a 2300 mAh battery, which can easily last a day of heavy use. The average screen on time tends to rest around the 4 to 5 hours mark, which is fine for most users, but cannot match the Galaxy Note series, which are known for their large battery capacities.

    System On a Chip

    The processor inside the HTC One is a new Snapdragon 600 by Qualcomm. This is a change from the NVIDIA Tegra 3 found in the One X, and is a quad-core ARM based chip clocked at 1.7GHz. This is the exact chip used in the Galaxy S4, but clocked 200 MHz lower to increase battery life. When HTC One was released, we already knew that Snapdragon 600 wasnt the highest model of the new SoCs family by Qualcomm. Its Snapdragon 800 being the top unit, and it seems to be the only member of new family based on new Krait 400 ARM-based CPU. Is Snapdragon 800 just a higher version of Snapdragon 600? No, its completely different unit. It has nothing to do with S200, S400 or S600. While Snapdragon 600 is more like upgraded Snapdragon S4 Pro, the 800 is a true successor of S4 Pro. Snapdragon 600 model number is APQ8064T and Snapdragon S4 Pro (presented in 2012) model number is APQ8064. As you can see, "T" is the only difference. However, there are not much differences in the overall specification as well. Both units (S4 Pro and 600) have the same Adreno 320 GPU and Krait 300 CPU.
    Picture source: www.qualcomm.com/snapdragon

    However, S600 seems to have enough power to supply, because the speed and fluidity of the HTC One is something to be admired. Every system app can be launched in under 2 seconds, and the overall experience feels very snappy. In fact, the phone feels faster than Galaxy S4, which experiences many micro lags caused by its TouchWiz custom UI. The HTC One doesnt seem to lag at all. The only instance is caused by Android: poor scrolling in some apps. This can be because of two factors: Android has poor scrolling as a whole, or because GPU Rendering isnt enabled in the app. This can be force enabled under Development Settings, and can really help scrolling in unsupported apps such as Facebook as it means that the GPU is handling the rendering instead the CPU. The voltages of the processor depend on the CPU binning of the chip. Out of a max of 7, mine is 3. This means that it is around average. A higher number should mean better battery life as the voltages supplied to the CPU are lowered. 

    With the new Snapdragon 800 processors due to be included in phones starting September, the 600 will soon be minorly outdated, but it is still an excellent choice. Bundled with this is the Adreno 320 GPU. This is one of the best GPUs currently available, and beats the PowerVR SGX 544MP3 found in the Galaxy S4. The iPhone 5 also uses a PowerVR, and due to it’s smaller screen size and resolution, this phone will generally play games smoother than on the HTC One, however at the cost of screen size.

    Connectivity

    One of the main issues which HTC had to tackle during the designing process of the HTC One was a how to ensure the device want susceptible to capacitive detuning, where the human hand would stop the radio form functioning correctly. An example of this was the grip of death experienced by the iPhone 4. HTC solved this issue in a unique and clever way: the antennas tune themselves actively in order to ensure the best Standing Wave Ratio and to match impedance during the presence of a hand or case. HTC introduced a new antenna feeding structure to ensure that attenuation doesnt affect the overall antenna performance regardless of how the HTC One is held in the hand. This active antenna tuning is a first for 2013. The actual antennas HTC uses are the metal strips at the top and bottom of the device.

    The HTC One includes NFC, which allows wireless file transfer with other NFC enabled phones. There is a loop antenna below the aluminium near to the UltraPixel camera, which allows NFC to function. Despite having NFC support, the device lacks wireless charging. This is likely due to the fact that having the full metal phone means that it would not charge correctly.

    GNSS support on the HTC One means that the phone can always find your location, and is excellent for in-car navigation. The phone supports both GPS and GLONASS, which means that it can lock onto satellites extremely quickly, and can track your location to the nearest 4 meters.

    Wi-Fi is where the HTC One really excels, due to being the first smartphone on the market to support the next generation Wi-Fi - 802.11ac. This means that it supports 80MHz channels and a higher maximum PHY rate of 433 Mbps. The support comes from the new Broadcom BCM4335 chip, which also supports Bluetooth 4.0 and FM Radio. The Galaxy S4 only features the BCM4329. This new chip could potentially increase battery life due to a shorter duty cycle for the same throughput amount. The chip also has better range.

    Picture source: www.anandtech.com

    RAM / ROM memory

    The HTC One comes with 2GB of LPDDR2 RAM. This is a boost from the 1GB found in the One X. Applications can cache more with a greater amount of RAM, and this can improve both scrolling and multitasking. The multitasking screen on the One has room for 8 app previews, and you can be pretty safe in saying that at least 6 of these will still be cached and ready to jump straight back into. Android handles multitasking differently to on iOS, and allows things to really run in the background. This means that downloads can continue if the app is closed, and that a YouTube video can continue to play if you leave the browser. One negative point of the RAM is that it is still using LPDDR2, while the Galaxy S4 is using the newer LPDDR3 RAM. This offers more memory bandwidth, and means that the RAM is faster at caching and loading from cache. This means a slicker multitasking experience. Despite this, the Galaxy S4 doesnt show much of an advantage in real world use.

    The HTC One is available in two storage variants - 32GB and 64GB. There are some users saying even 64GB is not enough, but for most average users 32GB is more then they need. Keep in mind that neither HTC One or any other Android device was not created to be media storage. For that purpose we recommend buying mini-PC with at least 1TB HDD drive.

    Modem variants

    There are a few HTC One models available currently on the market. The main difference between them is the modem version and their capabilities to run under particular network frequencies. For more information on this matter please visit this thread - HTC One variants.



    Conclusion

    In conclusion, the HTC One has proven itself to be top of the Android class, and thoroughly deserves its extended period as PhoneDog #1 smartphone. The build quality is second to none, and the overall specs definitely dont fall short. On paper, the phone is a beast, but in the hand its more of a beauty. 


    Hardware Summary:

    + High-end Snapdragon 600 SoC
    + 2GB of RAM memory
    + Impressive camera capabilities with HTC Zoe feature
    + IR (infra-red spectroscopy)
    + BoomSound stereo speakers
    + 2300 mAh battery
    + Excellent full HD SLCD3 screen with 468PPI
    + Next generation 802.11ac Wi-Fi modem
    + GNSS support
    + Effective cooling system with aluminium unibody

    - No LPDDR3 RAM memory
    - No Gorilla Glass 3
    - Only two capacitive buttons instead of three
    - Under-clocked CPU (from 1.9 to 1.7 GHz)


    Here are the official specifications of the HTC One:
    • 4.7-inch Full HD 1080p SLCD3 @ 468PPI
    • Gorilla Glass 2.0
    • 1.7 GHz Quad Core Snapdragon 600 (Krait 300 core)
    • 2GB LPDDR2 memory
    • 32GB/64GB internal storage (without SD-card slot)
    • Full Aluminium Unibody
    • MicroSIM card 
    • 2300 mAh Li-Polymer Embedded battery (non replaceable)
    • Bluetooth 4.0 with aptX enabled
    • NFC Capable
    • Internal GPS antenna + GLONASS
    • Wi-Fi: IEEE 802.11 a/ac/b/g/n
    • Infrared Remote Support
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    Tuesday, August 9, 2016

    Google Drive Uploading downloading files plus the new v3 API redux

    Originally posted on Google Apps Developer Blog

    Posted by Posted by Wesley Chun (@wescpy), Developer Advocate, Google Apps

    In case you missed it last week, the Google Drive team announced the release of the next version of their API. Today, we dig deeper into details about the release with developers. In the latest edition of the Launchpad Online developer video series, youll get everything you need to know about the new release (v3), as well as its relationship with the previous version (v2).

    This jam-packed episode features an introduction to the new API, an interview with a Google Drive engineer about the API design and a code walkthrough of real source code you can use today (as with all my Launchpad Online episodes). This time, its a command-line script that performs Google Drive file uploads and downloads, presented first in v2 followed by a how-to segment on migrating it step-by-step to v3. In addition, the uploading segment includes the option of converting to Google Apps formats while the download portion covers exporting to alternative formats such as PDF®.


    To get started using the Drive API, check out the links to the official documentation above (v2 or v3) where you’ll also find quickstart samples in a variety of programming languages to the left. For a deeper dive into both Python code samples covered here, including v3 migration, start with the first of two related posts posted to my blog.

    If you’re new to the Launchpad Online, we share technical content aimed at novice Google developers -current tools with a little bit of code to help you launch your next app. Please give us your feedback below and tell us what topics you would like to see in future episodes!

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    Monday, August 8, 2016

    Belgian groceries supplier louis delhaize keeps things fresh with Google Apps for Work



    Editors note: Today we hear from Jean-Marc van Cutsem, CEO at louis delhaize Delfood, a groceries supplier in Belgium with an annual turnover of €160 million. louis delhaize neighbourhood stores have been a fixture of Belgian life for generations, and all of the food they sell – from fresh fruit to baked goods – comes from the Delfood warehouses. Read how this 140-year-old family firm is using Google Apps for Work to create a faster, more efficient business.


    It’s exactly 140 years since Louis Delhaize, the fourth son of a Belgian winemaker, followed his three brothers into the groceries sector. The pioneering companies they set up would go on to dominate Belgian chain-store retail, so that generations have grown up knowing they’ll receive friendly, fast service on everyday items at their local louis delhaize store.

    For the Delfood team that supplies the food, honoring that trust means staying one step ahead of rising expectations. So when our 2007 email solution was due for an upgrade, we took the opportunity to build a more efficient business.

    With help from Fourcast, we began introducing Google Apps for Work in January 2015. After our early adopters and IT department had migrated, Fourcast and HR gathered crucial feedback using Google Forms to ensure that staff were content with the process. By April, the whole company was online, and the new tools were already making a difference.


    From warehouse to shop display, we’re delivering food faster with Google Apps for Work. If items from our 9,000 dry and 3,000 fresh food lines arrive damaged at our two warehouses, staff use Hangouts on a Chromebook to provide visual proof to headquarters and inform our suppliers. When food heads out to the stores, we calculate optimal routes for 40 trucks with Google Maps. Once it arrives at stores from our warehouses, our inventory managers and their teams photograph anything in less than perfect condition and upload the image to Google+ for immediate action at headquarters.

    In store, floor managers display food according to promotions and advice posted by our experts on Google+. This close communication between our store teams on-site and our experts located across the country helps us arrange our products in the most sensible way for our customers – ensuring, for example, that when strawberries are in season, they’re the first thing customers see.


    Google Apps is helping us improve the working lives of staff throughout the company:

    • The marketing department moves along the promotion decision process much quicker through the real-time collaboration functionalities of Sheets.
    • Rather than keep time sheets on paper, store staff enter hours directly into Sheets, so that compiling hours can be done in two minutes, instead of a the full day every week it used to take.
    • All staff, wherever they are, can use Gmail. With its powerful search function, 30GB storage space per user, and seamless integration with Calendar, it’s everything we could ask for.
    • Departments use Forms to request leave and sales teams use it to report issues in stores.
    • Chromebooks at our warehouses and owned stores ensure that information travels fluidly around the company instead of only one-way from headquarters.
    • We use our Google logins to access other Google for Work products, such as Chrome for Work to manage digital signage in stores, and Google Cloud Platform to build internal applications.
    • Docs and Sheets with their collaborative features help staff at our separate sites feel like part of a larger team.
    • Our teams receive continued support and advice so that they can find new ways to implement Google Apps with tutorials in-person and on Hangouts from Fourcast.

    With Google Apps for Work, we know we always have the latest and best tools at our disposal. Automatic updates to the software mean we can count on Google to cover new needs in an ever-evolving business environment. Being open to innovation has helped us remain a market leader for more than a century, and we plan to honor that legacy well into the future.
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    Saturday, August 6, 2016

    Mobile Bootcamp Part I Get your app into shape for the holiday season

    Originally posted on DoubleClick Publisher Blog

    During the 37 hours per month typically spent in apps, people look to their mobile devices for information and entertainment.

    This comes as no surprise, however, to our DoubleClick customers. You already see most of your audience is mobile: more than half the queries on our platform today come from mobile devices, across mobile web and apps. This holiday season will bring increased traffic and even greater potential to grow revenue, peaking in January. Mobile app installs are expected to increase by 150% on Christmas Day compared to an average day in December.

    To help you take advantage of the surge in user activity on mobile, and particularly in apps, we’ve gathered our most actionable research and best practices. Make the most of the holiday app frenzy with this four-day mobile bootcamp on reaching, engaging, and monetizing your app audiences.

    Grow your app’s audience

    Of the five hours per day that US consumers spend on smartphones, 54% of digital media time is spent in apps. How can you ensure your app is one of those? Cheney Tsai, our Mobile Solutions Consultant at Google, recommends five steps to help you connect with your audience everywhere.

    1. Get people talking about your app: 52% of users learn about an app from friends, family, or colleagues, proving yet again word-of-mouth is a reliable promotion method. Cheney suggests using App Invites, a beta feature for iOS and Android, which allows users to invite Google contacts to your app via email and SMS. As explained by Cheney, "First impressions matter! App Invites allow you to reach new users with a warm welcome, which could be game-changing for the long term value of your user. You can even reward the sender/receiver with a custom deal just for them."

    2. Make it easy for your existing users to find you, everywhere: By expanding your house ad campaigns to cross-promote on existing properties, you can target desktop users in addition to those on Android and iOS. Use App Indexing to redirect your SEO based traffic to your app; users who have the app are redirected into it while those without the app are prompted to install. Also, make sure your Google Play Store badge is prominently displayed on your website. Users are 47% more likely to trust and download apps upon seeing the Google Play badge!

    3. Optimize your creatives to pique users’ interests in stores: Your app’s presentation in app stores directly impacts downloads. Since the icon is the first impression, make it polished and descriptive with a featured image demonstrative of your app’s uniqueness. Experiment with the Play Store’s A/B testing features for different versions of graphic assets, titles, and descriptions. Cheney recommends playing up keywords with which users are most likely to find your app!

    4. Identify high performing channels and optimize with better analytics: Pinpoint your most successful app install campaigns and creatives to create an effective promotion strategy. For both iOS and Android, you can use Google Analytics to understand your user drop off points. Dive even deeper with app install tracking and custom campaigns to identify your top app referrers!

    5. Listen to your users and address their concerns: User comments may offer constructive feedback, so it’s integral to have a plan in place to respond and make changes. In Google Play Developer Console, you can reply to reviews to help users overcome a problem or communicate relevant information. According to developers like James Jerlecki at Text Plus, “The Reply to Reviews feature has essentially given me that direct line [to users] that I didn’t have before.”Just remember your reply is publicly visible, so ensure you have the right person in your organization replying.

    With over 3.1 million apps across the Google Play and Apple stores, your app needs to be present whenever users are looking to discover new apps and stand out from the crowd when they find your app. Check out this blog tomorrow for recommendations from Jason Rosenblum, Mobile Solutions Consultant at Google, for engaging your users.

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    HTC M7 next HTC flagship device

    Today htcsource.com came up with a nice photo of incoming HTC flagship model - HTC M7.

    Source: http://htcsource.com

    In a matter of fact, this picture shows not only new, incoming device but also the main screen from HTC Sesne 5.0 UI. Obviously not much can be concluded based only on this photo, but it seems that HTC is following the fashion of angular and edgy graphic elements. The same happened to Microsoft Windows 8 and Windows Phone 8. Personally Im not yet sure if I like it. Actually I find HTC Sense 4+ very good UI and Im not really sure if this direction of squares is good one. Maybe its just a matter of habits and in fact HTC Sense 5.0 will be an improvement over Sense 4+ when it comes to the graphic design.




    This angularity concerns the overall design of the device as well. As you can see, HTC M7 is very similar to HTC Butterfly. Corners are even more tightened in HTC M7.
    What else is interesting? Look at the capacitive buttons. It seems that home button and multi-tasks button are  in reversed order. Isnt it more intuitive to have home button in the middle? Also, based on this photo you can see that no % battery icon will be presented in HTC Sense 5.0. Furthermore, it seems that HTC didnt remove stock Android browser, so out of the box youll have two browsers in the system.

    My final thoughts? Well... hard to say. Im excited as everyone when new HTC flagship device is almost to come. Without premature judgment I can only say that if the screen wouldnt be turned on showing HTC Sense 5.0 UI, I would blindly say that its next HTC Windows Phone device.

    There are some rumors that this photo might be a fake. I guess we need to wait a bit longer to know if this is a real HTC M7 or not.

    Do you have any questions or comments? Feel free to share! Also, if you like this article, please use media sharing buttons (Twitter, G+, Facebook) below this post!


    For latest news follow Android Revolution HD on popular social platforms:

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    Friday, August 5, 2016

    Cheat Need For Speed Most Wanted PS2

    Cheat Need For Speed Most Wanted PS2



    $100.000
    Pada menu "press start" tekan: R1, L1, atas, bawah, x (3x).

    Back Room (transmission, engine, tires, body kits)
    Pada menu "press start" tekan: R1, L1, L2, R2, atas, bawah, bawah, atas, X (2x).

    Bounty: 4.999.999
    Pada menu "press start" tekan: L1, R1, x (3x), atas, bawah, atas, bawah.

    Bounty dan Milestons terselesaikan
    Pada menu "press start" tekan: atas, bawah, kiri, kanan, bawah.

    Burger King Challenge
    Pada menu "press start" tekan: atas, bawah, atas, bawah, kiri, kanan, kiri, kanan.

    Castrol Syntec Ford GT
    Pada menu "press start" tekan: kiri, kanan, kiri, kanan, atas, bawah, atas, bawah

    Mobil Lamborghini Gallardo
    Pada menu "press start" tekan: R1, R2, L1, L2, x (3x), kotak, atas, bawah.

    Semua Mobil
    Pada menu "press start" tekan: R1, O (3x), R1, R2, L2, L1, atas, bawah, L1 (3x).

    Semua Mobil musuh
    Pada menu "press start" tekan: O (2x), atas (2x), bawah, atas, L1, R1, atas, bawah.

    Semua permainan terselesaikan
    Pada menu "press start" tekan: kiri, kanan, atas (3x), bawah (4x), kiri (2x), kanan (3x), atas, bawah.

    Shop Marker (hanya 1x selama career)
    Pad amenu "press start" tekan: atas (2x), bawah (2x), kiri, kanan, atas, bawah.
     
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