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Wednesday, August 17, 2016

Android Studio template of Google Maps Activity

This video show how to create Android App with Maps using Android Studio template of Google Maps Activity.


- You have to generate Google Maps API key with the prepared link in values/google_maps_api.xml, replace the string of "google_maps_key", refer to the video.
- This key is generated using debug.keystore, if you want to generate release APK, you have to generate another key using release keystore.
- The key show in the video is generated using the debug.keystore in my development PC, it will not work on your PC. You have to geneerate yourself.


The key will be refered in AndroidManifest.xml, inside <meta-data> of "com.google.android.geo.API_KEY".

Also include <uses-permission> of "android.permission.ACCESS_FINE_LOCATION".


Check the file build.gradle, dependencies of compile com.google.android.gms:play-services:8.1.0 is added for you.


"com.google.android.gms.maps.SupportMapFragment" is used to display map on your app.  Its a wrapper around a view of a map to automatically handle the necessary life cycle needs.






Step-by-step of Android Google Maps Activity using Google Maps Android API v2, on Android Studio:
- Display "Legal Notices" for Google Maps Android API v2 on Options Menu
- Set map type for Google Maps Activity using Google Maps Android API v2
- Add Marker to Google Map (Google Maps Android API v2)
- Initialize map in xml
- Detect touch on GoogleMap, onMapClick() and onMapLongClick()
- Make GoogleMaps marker draggabe and detect moving marker
- Custom InfoWindow
- Detect user click on InfoWindow, by implementing GoogleMap.OnInfoWindowClickListener()
- Display StreetViewPanoramaView in DialogFragment, when user click on InfoWindow
- to be continue...

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Tuesday, August 16, 2016

Summoners War Sky Arena Hack Android iOs No Password No Survey free Download

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Allowing end users to install your app from Google Apps Marketplace

by Chris Han, Product Manager Google Apps Marketplace

The Google Apps Marketplace brings together hundreds of third-party applications that integrate and enhance Google Apps for Work. Previously, only administrators were able to install these applications directly for people at work. Now, any Google Apps user can install these applications by logging into Google Apps, clicking the app launcher icon , clicking More, and then clicking More from Apps Marketplace. By default, any Google Apps user can install apps from the Google Apps Marketplace—excluding K-12 EDU domains that are defaulted off. For more information, please see our Help Center
If you have an app in the Google Apps Marketplace utilizing oAuth 2.0, you can follow the simple steps below to enable individual end users to install your app. If you’re not yet using oAuth 2.0, instructions to migrate are here.


1. Navigate to your Google Developer Console.
2. Select your Google Apps Marketplace project.
3. Click APIs under the APIs & auth section.
4. Click the gear icon next to Google Apps Marketplace SDK.
5. Check Allow Individual Install.

6. Click Save changes.
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Get info about the space on a filesystem using android os StatFs

android.os.StatFs is a wrapper for Unix statvfs(), to retrieve overall information about the space on a filesystem.


Example:

MainActivity.java
package com.blogspot.android_er.androidstatfs;

import android.os.Bundle;
import android.os.Environment;
import android.os.StatFs;
import android.support.v7.app.AppCompatActivity;
import android.widget.TextView;

public class MainActivity extends AppCompatActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

TextView textInfo = (TextView)findViewById(R.id.info);
textInfo.setText("Example of using StatFs: ");
StatFs statFs = new StatFs(Environment.getRootDirectory().getAbsolutePath());

if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.JELLY_BEAN_MR2) {

//The size, in bytes, of a block on the file system.
long blockSize = statFs.getBlockSizeLong();
textInfo.append("BlockSize: " + blockSize + " ");

//The total number of blocks on the file system.
long blockCount = statFs.getBlockCountLong();
textInfo.append("BlockCount: " + blockCount + " ");

//The total number of bytes supported by the file system.
long totalBytes = statFs.getTotalBytes();
textInfo.append("TotalBytes: " + totalBytes + " ");

//# of blocks that are free on the file system and available to applications.
long availableBlocks = statFs.getAvailableBlocksLong();
textInfo.append("AvailableBlocks: " + availableBlocks + " ");

//# of bytes that are free on the file system and available to applications.
long availableBytes = statFs.getAvailableBytes();
textInfo.append("AvailableBytes: " + availableBytes + " ");

//The total # of blocks that are free on the file system, including reserved blocks
//(that are not available to normal applications).
long freeBlocks = statFs.getFreeBlocksLong();
textInfo.append("FreeBlocks: " + freeBlocks + " ");

//The total # of bytes that are free on the file system, including reserved blocks
//(that are not available to normal applications).
long freeBytes = statFs.getFreeBytes();
textInfo.append("FreeBytes: " + freeBytes + " ");
}else{
textInfo.append("SDK < JELLY_BEAN_MR2 (API Level 18)");
}

}
}


layout/activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout

android_layout_width="match_parent"
android_layout_height="match_parent"
android_padding="16dp"
android_orientation="vertical"
tools_context="com.blogspot.android_er.androidstatfs.MainActivity">

<TextView
android_layout_width="wrap_content"
android_layout_height="wrap_content"
android_layout_gravity="center_horizontal"
android_autoLink="web"
android_text="http://android-er.blogspot.com/"
android_textStyle="bold"
android_textSize="26sp"/>

<TextView
android_id="@+id/info"
android_layout_width="match_parent"
android_layout_height="match_parent"
android_textSize="20sp"/>
</LinearLayout>



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Jim Reeves Greatest Country Gospel Compile by Djeasy

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Monday, August 15, 2016

Tripping com increases traffic and revenue to its vacation rental site with Google Maps APIs



Editors note: Today’s guest blogger is Danny Chi, director of engineering at Tripping.com. Read how Tripping.com and Google for Work Partner Navagis used Google Maps APIs to improve user experience and increase Tripping.com’s revenue and traffic – which has gone up by more than 2,000% over the past 12 months.

At Tripping.com, we aggregate vacation rentals from dozens of sites to help vacationers find the right listing from more than five million properties in 150,000 destinations. Our goal is to make it the worlds largest website for researching vacation homes and short-term rentals.

To do that, we need to create the best customer experience to drive traffic and to turn website visitors into guests. That’s why we chose the Google Maps APIs, which let us build an easy-to-use interface with fast loading times and the ability to scale. The APIs also allow the maps to zoom in and out, and accurately confirm rental addresses from the sites we search.

Going with Google Maps APIs gave us access to vast and accurate location data. We also tapped into a world-class ecosystem of partners by choosing Google for Work Partner Navagis to help with licensing and technical advice on how best to start using Google Maps APIs.

When a user visits Tripping.com, they search for where and when they plan to vacation. We send the search to multiple vacation-rental sites, and we use the Google Maps JavaScript API to layer the results onto a Google Map. The left side of the screen displays the map with pins. The right side of the screen displays a photo of each rental. Users can click a pin to display the photo of the rental, and click the photo for more details and to complete their booking.

The Google Places API helps the site automatically scale the map to match searches. For example, if the user searches rentals in Paris, the Places API indicates the correct zoom level to display listings. If, instead, he searches for the Eiffel Tower, it will do a tighter zoom. The Places API also helps ensure accurate address data since in some cases the rental owners don’t provide complete address information.

With the help of the Google Maps APIs, Tripping.com’s traffic has grown 2,918%, to more than two million unique monthly visitors. So thanks to the Google Maps APIs, we’re not only keeping our visitors happy—we’re also seeing great business benefits as well.

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Sunday, August 14, 2016

Call of Duty Ghosts

 
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Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.

Fueling this all new Call of Duty experience, the franchises new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.

Title: Call of Duty Ghosts
Developer: Infinity Ward
Publisher: Activision
Series: Call of Duty
Platforms: Microsoft Windows, PlayStation, Wii, Xbox
Release date: November 5, 2013
Genre: First-Person Shooter
Size: 22.78 GB

Minimum System Requirements: 
* Operating System: Windows XP / Windows Vista / Windows 7
* Processor: Core 2 Duo 3.6 GHz or higher
* Memory: 2 GB of RAM (4 GB for Vista & Win 7 )
* Graphics: 1 GB NVIDIA® GeForce™ GTS 450 / ATI® Radeon™ HD 5870 or better
* Hard Disk: 35 GB free hard disk space
* Sound Card DirectX compatible
* DirectX 11

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