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Saturday, August 20, 2016

Google Cardboard Seriously Fun

As simple as they are, cardboard boxes are pretty great. Maybe you transformed one into a fort or castle growing up. Or maybe your kids took last week’s package delivery and turned the box into a puppet theater. The best part about cardboard is that it can become anything—all you need is your imagination.

It’s this same spirit that inspired our team to turn a smartphone, and some cardboard, into a virtual reality (VR) viewer earlier this year. Suddenly, exploring the Palace of Versailles was as easy as opening an app. And the response was kind of delightful.

We’ve been working to improve Google Cardboard ever since. And today—with more than half a million Cardboard viewers in people’s hands—weve got a fresh round of updates for users, developers, and makers.
For users: more apps to enjoy, and more places to buy

There are now dozens of Cardboard-compatible apps on Google Play, and starting today we’re dedicating a new collection page to some of our favorites. These VR experiences range from test drives to live concerts to fully-immersive games, and they all have something amazing to offer. So give ‘em a try today, and download the new Cardboard app to watch the collection grow over time.
Example apps for Cardboard (clockwise, from top left): Vanguard V 3D game, Paul McCartney concert, and Tilt Brush gallery.

If you don’t have a Cardboard viewer yet, you can now pick one up from DODOcase, I Am Cardboard, Knoxlabs, and Unofficial Cardboard. And of course you can always build your own (with new specs below!).

For developers: SDKs for Android and Unity

If you’ve ever tried creating a VR application, then you’ve probably wrestled with issues like lens distortion correction, head tracking, and side-by-side rendering. It’s important to get these things right, but they can suck up all your time—time you’d rather spend on gameplay or graphics.

We want to give you that time back, so today we’re introducing Cardboard SDKs for Android and Unity. The SDKs simplify common VR development tasks so you can focus on your awesome, immersive app. And with both Android and Unity support, you can use the tools you already know and love. Download the SDKs today, and check out apps like Caaaaardboard! and Tilt Brush Gallery to see what’s already possible.

For makers: tool-specific specs, and custom viewer calibration

To help bring VR experiences to everyone, we open sourced a Cardboard viewer specification earlier this year. Since then we’ve seen all sorts of viewers from all sorts of makers, and today we’re investing in this community even further.

For starters, we’re publishing new building specs with specific cutting tools in mind. So whether you’re laser- or die-cutting your Cardboard viewers in high quantities, or carving single units with a blade, we’ve got you covered.

Once you’ve got your custom viewer, we also want to help you tailor the viewing experience to its unique optical layout. So early next year we’ll be adding a viewer calibration tool to the Cardboard SDK. You’ll be able to define your viewer’s base and focal length, for example, then have every Cardboard app adjust accordingly.

For the future: watch this space, and we’re hiring

The growth of mobile, and the acceleration of open platforms like Android make it an especially exciting time for VR. There are more devices, and more enthusiastic developers than ever before, and we can’t wait to see what’s next! We’re also working on a few projects ourselves, so if you’re passionate about VR, you should know we’re hiring.

Here’s to the cardboard box, and all the awesome it brings.

by Andrew Nartker, Product Manager, Google Cardboard
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Wednesday, August 17, 2016

Android Studio template of Google Maps Activity

This video show how to create Android App with Maps using Android Studio template of Google Maps Activity.


- You have to generate Google Maps API key with the prepared link in values/google_maps_api.xml, replace the string of "google_maps_key", refer to the video.
- This key is generated using debug.keystore, if you want to generate release APK, you have to generate another key using release keystore.
- The key show in the video is generated using the debug.keystore in my development PC, it will not work on your PC. You have to geneerate yourself.


The key will be refered in AndroidManifest.xml, inside <meta-data> of "com.google.android.geo.API_KEY".

Also include <uses-permission> of "android.permission.ACCESS_FINE_LOCATION".


Check the file build.gradle, dependencies of compile com.google.android.gms:play-services:8.1.0 is added for you.


"com.google.android.gms.maps.SupportMapFragment" is used to display map on your app.  Its a wrapper around a view of a map to automatically handle the necessary life cycle needs.






Step-by-step of Android Google Maps Activity using Google Maps Android API v2, on Android Studio:
- Display "Legal Notices" for Google Maps Android API v2 on Options Menu
- Set map type for Google Maps Activity using Google Maps Android API v2
- Add Marker to Google Map (Google Maps Android API v2)
- Initialize map in xml
- Detect touch on GoogleMap, onMapClick() and onMapLongClick()
- Make GoogleMaps marker draggabe and detect moving marker
- Custom InfoWindow
- Detect user click on InfoWindow, by implementing GoogleMap.OnInfoWindowClickListener()
- Display StreetViewPanoramaView in DialogFragment, when user click on InfoWindow
- to be continue...

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Tuesday, August 16, 2016

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Allowing end users to install your app from Google Apps Marketplace

by Chris Han, Product Manager Google Apps Marketplace

The Google Apps Marketplace brings together hundreds of third-party applications that integrate and enhance Google Apps for Work. Previously, only administrators were able to install these applications directly for people at work. Now, any Google Apps user can install these applications by logging into Google Apps, clicking the app launcher icon , clicking More, and then clicking More from Apps Marketplace. By default, any Google Apps user can install apps from the Google Apps Marketplace—excluding K-12 EDU domains that are defaulted off. For more information, please see our Help Center
If you have an app in the Google Apps Marketplace utilizing oAuth 2.0, you can follow the simple steps below to enable individual end users to install your app. If you’re not yet using oAuth 2.0, instructions to migrate are here.


1. Navigate to your Google Developer Console.
2. Select your Google Apps Marketplace project.
3. Click APIs under the APIs & auth section.
4. Click the gear icon next to Google Apps Marketplace SDK.
5. Check Allow Individual Install.

6. Click Save changes.
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Get info about the space on a filesystem using android os StatFs

android.os.StatFs is a wrapper for Unix statvfs(), to retrieve overall information about the space on a filesystem.


Example:

MainActivity.java
package com.blogspot.android_er.androidstatfs;

import android.os.Bundle;
import android.os.Environment;
import android.os.StatFs;
import android.support.v7.app.AppCompatActivity;
import android.widget.TextView;

public class MainActivity extends AppCompatActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

TextView textInfo = (TextView)findViewById(R.id.info);
textInfo.setText("Example of using StatFs: ");
StatFs statFs = new StatFs(Environment.getRootDirectory().getAbsolutePath());

if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.JELLY_BEAN_MR2) {

//The size, in bytes, of a block on the file system.
long blockSize = statFs.getBlockSizeLong();
textInfo.append("BlockSize: " + blockSize + " ");

//The total number of blocks on the file system.
long blockCount = statFs.getBlockCountLong();
textInfo.append("BlockCount: " + blockCount + " ");

//The total number of bytes supported by the file system.
long totalBytes = statFs.getTotalBytes();
textInfo.append("TotalBytes: " + totalBytes + " ");

//# of blocks that are free on the file system and available to applications.
long availableBlocks = statFs.getAvailableBlocksLong();
textInfo.append("AvailableBlocks: " + availableBlocks + " ");

//# of bytes that are free on the file system and available to applications.
long availableBytes = statFs.getAvailableBytes();
textInfo.append("AvailableBytes: " + availableBytes + " ");

//The total # of blocks that are free on the file system, including reserved blocks
//(that are not available to normal applications).
long freeBlocks = statFs.getFreeBlocksLong();
textInfo.append("FreeBlocks: " + freeBlocks + " ");

//The total # of bytes that are free on the file system, including reserved blocks
//(that are not available to normal applications).
long freeBytes = statFs.getFreeBytes();
textInfo.append("FreeBytes: " + freeBytes + " ");
}else{
textInfo.append("SDK < JELLY_BEAN_MR2 (API Level 18)");
}

}
}


layout/activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout

android_layout_width="match_parent"
android_layout_height="match_parent"
android_padding="16dp"
android_orientation="vertical"
tools_context="com.blogspot.android_er.androidstatfs.MainActivity">

<TextView
android_layout_width="wrap_content"
android_layout_height="wrap_content"
android_layout_gravity="center_horizontal"
android_autoLink="web"
android_text="http://android-er.blogspot.com/"
android_textStyle="bold"
android_textSize="26sp"/>

<TextView
android_id="@+id/info"
android_layout_width="match_parent"
android_layout_height="match_parent"
android_textSize="20sp"/>
</LinearLayout>



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Jim Reeves Greatest Country Gospel Compile by Djeasy

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Monday, August 15, 2016

Tripping com increases traffic and revenue to its vacation rental site with Google Maps APIs



Editors note: Today’s guest blogger is Danny Chi, director of engineering at Tripping.com. Read how Tripping.com and Google for Work Partner Navagis used Google Maps APIs to improve user experience and increase Tripping.com’s revenue and traffic – which has gone up by more than 2,000% over the past 12 months.

At Tripping.com, we aggregate vacation rentals from dozens of sites to help vacationers find the right listing from more than five million properties in 150,000 destinations. Our goal is to make it the worlds largest website for researching vacation homes and short-term rentals.

To do that, we need to create the best customer experience to drive traffic and to turn website visitors into guests. That’s why we chose the Google Maps APIs, which let us build an easy-to-use interface with fast loading times and the ability to scale. The APIs also allow the maps to zoom in and out, and accurately confirm rental addresses from the sites we search.

Going with Google Maps APIs gave us access to vast and accurate location data. We also tapped into a world-class ecosystem of partners by choosing Google for Work Partner Navagis to help with licensing and technical advice on how best to start using Google Maps APIs.

When a user visits Tripping.com, they search for where and when they plan to vacation. We send the search to multiple vacation-rental sites, and we use the Google Maps JavaScript API to layer the results onto a Google Map. The left side of the screen displays the map with pins. The right side of the screen displays a photo of each rental. Users can click a pin to display the photo of the rental, and click the photo for more details and to complete their booking.

The Google Places API helps the site automatically scale the map to match searches. For example, if the user searches rentals in Paris, the Places API indicates the correct zoom level to display listings. If, instead, he searches for the Eiffel Tower, it will do a tighter zoom. The Places API also helps ensure accurate address data since in some cases the rental owners don’t provide complete address information.

With the help of the Google Maps APIs, Tripping.com’s traffic has grown 2,918%, to more than two million unique monthly visitors. So thanks to the Google Maps APIs, we’re not only keeping our visitors happy—we’re also seeing great business benefits as well.

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